At Drifter Entertainment, I worked as a Senior Level Designer on Superior: Vengeance - a 3rd person co-op rogue-like shooter.
HUNT SUPERHEROES, STEAL THEIR POWERS, SAVE THE WORLD.
TEAM UP WITH FRIENDS TO BATTLE EVIL, MUTATED SUPERHERO BOSSES AND THEIR ARMY OF TWISTED HENCHMEN.
As the sole Level Designer on the project, I was responsible for working with the creative director to establish overall level metrics, and gameplay themes to be used throughout the game.
I worked on the design and iteration of nearly every level in the game, from paper map to in editor blockout to shipping.
In addition I collaborated closely with systems and combat designers, to implement and design our various gameplay modes, and objectives. I assisted with setting up the gameplay objects, enemy spawners and worked with our wave cadence system to script the levels.
I collaborated with the art director and environment art team to help establish the themes and biomes for each level.
aftermath
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rubble
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downtown
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offworld
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powerstation
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uptown
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bunker
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