Hi There
I’m Adrian, a level designer with 15 years of experience in making games. I’ve worked on multiple AAA and indie titles across console and PC.
Recently I’ve been designing levels and enemy encounters for the co-op Rogue-like shooter, Superior: Vengeance.
I designed PvP Arena and Big Team Battle maps for Halo 4, Halo 5, Halo: Infinite. I started out my career designing levels for the remake of the classic game Splatterhouse.
I draw inspiration from my Peruvian and Mexican heritage, the forests of the Pacific Northwest, and love all things sci-fi.
I’m also a sculptor with a passion for creatures and monsters. Ask me about my favorite Godzilla movie. I spend my free time tending to my forest of 50+ bonsai trees, playing with synths and watching/playing fútbol.